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- >>>> ALIEN BREED TOWER ASSAULT <<<<
- 1000% DoCuMeNt PrOoF
- TyPed By - LiBrArIaN & KhOaS -
-
- PAGE 1
-
- The Military Research Unit (MRU) on Azarin 2E was not in place of war. Not
- until the Alien Breed arrived. Their spore ship had been coursing through
- the vast, intractable wastes of space aeons, since before humans had made
- their first fumbling attempts at interplanetary trave. Since before humans
- had made their first step even. By chance the ship, really nothing more than
- an egg, had landed on Azarin, long before humans had discoverd the planet.
- Then humans came, at first Tellurinium, a vital element in military space-
- ship hulls.
-
- A Military Research Unit was established. Basically a mining colony,
- populated by scientists and civilians. The ore was mined and refined and new
- and better alloys were developed. As the fusion furnace installations grew
- bigger,and burnt fiercer, their heat awoke something. Something buried deep
- beneath the surface of the planet. A cold, black finger broke through a
- chitinous surface.... then another. A third! Then the spore split, and a
- small unpleasant creature broke loose, and began to burrow for the surface.
- It was one of the Alien Breed.
-
- The creatures' superb senses detected the heat of the furnaces, felt the
- reverberations of the hydraulic presses, sensed the presence of the humans,
- savoured the smell of food. Driven by an instinct as keen as any
- intelligence, the creature headed for the MRU. While the humans slept
- soundly in their beds, content that the base's powerful security systems
- would protect them from anything large enough to present a threat. But the
- creature was no threat, small and silent as a cat... it made its way into
- the base . There it began to devour the rats that have populated the
- universe as efficiently as humans ever did, following inman's footsteps,
- living in his abodes, eating his waste. And now the rats themselves were
- food. Food for an Alien Breed.
-
- After months of scurrying about in the dark (dark that was a clear daylight
- to the Breed) feeding and growing, the creature stopped, and rested. Its
- icy-black skin became grey, its smooth surface became pitted, covered in
- slime, foul. Within days it was a brittle grey lump. And thta's how it
- stayed, for months, like a daed thing. But it was not dead, it was in
- cocoon.
-
- Months passed, until the shell of the cocoon split, and from it burst
- hundred of small aliens, each one an exact replica, a genetic clone of the
- orginal creature. Each one went looking for food, and the cycle began again.
-
- For years, the creatures grew, replicated and grew again until a multutude
- of Alien Breed inhabited the spaces between the base and the planet, the
- gaps in the walls, the ventilation shafts. Until there were to many to live
- on waste and vermin, too many to resist. Until they began to spill from the
- floors and the walls into the human's space, killing whatever came in thier
- way. The invasion had begun.
-
- As the corridors of the MRU were filled with the smoke and debris of the
- and issued an SOS, message on all frequencies.
-
- Coursing throuugh the vast emptiness of space, the Dreadnought Herona inter-
- cepted the message. The crew responded instantly , and the ship began the
- manoeuvres necessary to change direction. Manoeuvres like these can take a
- while for a ship that is some kilometres in length.
-
- PAGE 2
-
- But the time was not wasted, in the weeks that it took Herona to reach
- Azarin 2E. dropships were prepared, crews were briefed and trained. As the
- huge vessel approached the Azarin system, ten dropships were launched. They
- set course for the planet, and flew in close formation, taking a low course
- across the Azarin's spectacular surface. As they crossed the crate rim of
- the vast extinct volcano that housed the MRU, they were taken by surprise as
- the defence systems of their own base opened fire. Evasive manoeuvres were
- taken evasive flight patterns were destroyed, and your vessel was wrecked on
- crash landing...
-
- Now you have to gain access to the giant towers, battle your way through the
- Alien infested corridors, and locate the alien queen. Destory her, and
- instigate the base destruct procedures, then make your escape. The Tower
- Assault has begun!
-
-
- PLAYING TOWER ASSAULT
-
- The the begins with you next to your crashed dropship. Collect any pick-ups
- that you see see - detailed below - but avoid the security land mines.
- Caution advised as security lasers around the base are active and out of
- control.
-
- Each level of the game has specific missions is. You will be informed by
- your Personal Data Console what each of these missions is. Follow the
- instructions to the letter, failure to do so can often result in disaster.
-
- Once you have gained access to the base, look out for Imtex Networks
- computer consoles. These machines are invaluable sources of supplies,
- ordnance and information. To access the console, stand facing the unit and
- depress the space bar. You will be admitted to the main menu screen. Beware,
- in the fighting that ensued with the Alien invasion of the base, some
- consoles were damaged.
-
- LOADING TOWER ASSAULT
-
- (AMIGA) To load Tower Assault, simply place disk one in you internal drive
- and turn on the machine, or perform a reset by the [Ctrl] & both [A] keys.
-
- Swap disk when prompted to so on screen. Tower Assault will recognise the
- external disk drives.
-
-
- (CD32) Simply lift the lid of your CD32 and [lace the Tower Assault disc
- in the machine. Now close the lid, wait a few seconds and
- Tower Assault will should automatically boot. If nothing happens -
- press the reset button and wait a few seconds.
-
- (IBM PC) CD to the directory in which you have installed Tower Assault and
- type TOWER
-
- MACHINE REQUIEMENTS
-
- Amiga Tower Assault requires an Amiga computer with at least one megabyte of
- RAM. The program will auto-detect whether you are using the AGA machine,
- considerable sound and graphical enhancements will be activatd if you are
-
- PAGE 3
-
- HARD DRIVE INSTALLATION
- I(AMIGA) To do this, boot from the ECS data disk (2) and follow the on
- screen instructions.
-
- (IBM PC) Insert disk one into drive A: and type A: Now typy INSTALL
- and follow the on screen instructions.
-
- OPTIONS
-
- When you begin to play Tower Assault, you will be presented with the
- opportunity to access an options screen. On this screen you will be given
- control of the following parameters:
-
- Number Of Players
- Tower Assault can be played by either one or two players simultaneously.
- The default mode is one player. Connect another joystick to the mouse port
- to enjoy two player blasting action.
-
- Share Credits
- This enables you to share any credits you find in the two-player game
- equally between both players.
-
- Two Player Shots
- Safe or Harmful. This determines wether your shots in the two-player game
- will do injury to the other player, should you happen to shoot them. If the
- 'hamful' option is selected far greater caution and skill is required.
-
- Skill Level
- Normal and Difficult. Tower Assault is a pretty tough game at any skill
- level, but if you are so good that default difficulty is too easy for you,
- try it on difficult, but you have been warned, it ain't easy!
-
- CONTROLS
-
- Tower Assault is controlled via joystick (or in two-player mode). Push the
- stick on the direction you wish you palyer to walk. In the normal game mode,
- he will fire in this direction too. In retreat modem you character will
- 'back off' whilst firing in the opposite direction to that of his travel.
-
- PAGE 4
-
- As well as the joystick you will need to use these keys:
-
- Space - Access the Intex Network database when used in the when used in the
- proximity of an Intex console.
-
- M - Activates hand map. The hand map allows you to see the layout of your
- innediate proximity beyond the boundaries of the current screen.
-
- P - Pauses the game. Press [P] again to restart.
-
- When playing from hard disk, pressing [Esc] will return you to the
- Workbench screen. To return to the game, close the Tower Assualt window
-
- Alt - The left alt key cycles through players one's available weapons. The
- right alt key accesses player two's armoury.
-
- Shift - The left [shift] key places player one in Retreat mode. This means
- 'back off' from a wave of Alien attackers whilst still blasting them
- with his weapon. The right [Shift] key toggles Retreat mode for
- player two.
-
- IN THE BASE
-
- When you are within the MRU towers, and in the area immeadiately outside you
- will find items that were dropped by the colonists during the struggle with
- the Alien Breed. Collecting these items wil often be advantageous, and some-
- times it will be vital to the sucess of you mission.
-
- First Aid
- Whenever a player sustains a hit from a weapon, or comes into contact with
- an alien, he sustains an injury which is displayed as a reduction in his
- energy. By collecting first aid pick-ups you can heal your players' injuries
- and refill his energy level.
-
- Credits
- Collecting credit units dropped by the panicing coloists will enable you to
- purchase extra supplies and armoury from the computer consoles.
-
- Keys
- When the red alert was sounded, the MRU's security doors automactically
- closed. Collect security keys to facilitate access between areas. If you
- cannot find any keys, doors can be forced, but significant fire-power and
- persistence is required.
-
- PAGE 5
- Access Passes
- Some doors protect areas of higher security rating. These doors cannot be
- opened by a geneal pirpose access key, they require the appropriate pass
- to be located, Pass/door combinations are identified by the colour coding.
-
- Decklift Passes
- Access to certain levels is restricted from the other areas of the base. In
- these circumstances you must ensure you have located and collected a
- decklift pass before attemping to use the lift. Failure to do so can be
- fatel.
-
- Ammunition
- Carefully monitor you ammunition indicator. Without ammo, even the awesome
- of weaponary will offer you no protection. Keep a lool out for ammo clips
- discarded by fleeing colonists.
-
- Weapons
- Most of the time you will upgrade your weapons by accessing the Intex
- computer system after you have collected enough credits to afford a new gun.
- But occasionally you will stumble upon the body of colony security officer.
- These operatives frequently carried powerful weaponary, so you may be able
- to obtain a new, more potent gun from these corpses.
-
- Maps
- The map range of your PDC is very limited, occasionally you will find a map
- console belonging to the base, this can be used to get a longer range view
- of the current level.
-
- Personal Data Cards
- Many colonists kept information about PDCs which they carried with them at
- all times. Be sure to check the corpses you discover around the bae for
- these items. Data vital to your success may be found in this way.
-
- Survivors
- On some levels of the base, you will find humans whohave survived the alien
- holocaust. You must release these humans in order for them to escape.
-
- Radioactivity
- Watch out for this symbol. Some area of the base are comtaminated with
- Radioactivity from whrn the Alien Breed penetrated the reactor cores.
- Spend as little time as possible in these areas, while you are in them your
- energy levels will be depleted more quickly. Use food And first aid to help
- recovery.
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- MeGa GrEeTs Go To >:
-
- sTAB! get well soon /Fish<></CharOn 'Wheres my Can'/Axen
- Ko-KaNe!/JaD/KhoAs!!
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